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Find here a list of relevant publications submitted in prestige international conferences and journals of various disciplines.


  • Liapis Α. (2017), "Mixed-initiative Creative Drawing with webIconoscope", In Proceedings of the 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMusArt), vol. 10198, LNCS. Springer, 2017. http://antoniosliapis.com/papers/mixed-initiative_creative_drawing_with_webiconoscope.pdf
  • Jones, C. E., Liapis, A., Lykourentzou, I and Guido, D. (2017), "Board Game Prototyping to Co-Design a Better Location-Based Digital Game”, In CHI 2017, available at: http://confer.csail.mit.edu/chi2017/paper#!cs1038
  • Kyriaki- Manessi, D., Vassilakaki, E.,Triantafyllou, I., and Giannakopoulos, G. (2017), “The Use of Ontologies for Creating Semantic Links between Cultural Artifacts and Their Digital Resources”, In 10th International Symposium on the Conservation of Monuments in the Mediterranean Basin. Athens, Greece, available at: http://conference2017.monubasin.com/
  • López Nores, M. (2016), "New prospects for state-of-the-art technologies in Digital Humanities: The CrossCult H2020 project", Keynote talk, In Proceedings of 6th International Conference on Innovative Computing Technology (INTECH). Dublin, Ireland. IEEE
  • Gravina D., Liapis A. and Yannakakis G. (2016), "Constrained Surprise Search for Content Generation", in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). 2016. http://antoniosliapis.com/papers/constrained_surprise_search_for_content_generation.pdf
  • Karavolos D., Liapis A. and Yannakakis G. (2016), "Evolving Missions to Create Game Spaces", in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). 2016. http://antoniosliapis.com/papers/evolving_missions_to_create_game_spaces.pdf
  • Lopes P., Liapis A. and Yannakakis G. (2016), "Framing Tension for Game Generation", in Proceedings of the International Conference on Computational Creativity. 2016. http://antoniosliapis.com/papers/framing_tension_for_game_generation.pdf
  • Lopes P., Liapis A. and Yannakakis G. (2016), “Sonancia: A Multi-Faceted Generator for Horror”, Proceedings of the IEEE Computational Intelligence in Games Conference. 2016. http://phil-lopes.com/wp-content/uploads/2015/12/phillopes_sonanciaCIG.pdf
  • Barros G., Antonios Liapis A. and Togelius J. (2016), "Playing with Data: Procedural Generation of Adventures from Open Data", in Proceedings of the International Joint Conference of DiGRA and FDG. 2016. http://antoniosliapis.com/papers/playing_with_data.pdf
  • Vasilakis, C.,  Antoniou, A., Lepouras, G., Wallace, M., Lykourentzou, I., and Naudet, Y. (2016), "Interconnecting Objects, Visitors, Sites and (Hi)Stories across Cultural and Historical Concepts: the CrossCult project", 6th International Euro-Mediterranean Conference (EuroMed 2016), October 31st-November 5th, 2016, Nicosia, Cyprus, available at: www.euromed2016.eu
  • Bampatzia, S.,  Antoniou, A.,  Wallace, M., Lepouras, G. and Vasilakis, C. (2016), "Using Social media to stimulate history reflection in cultural heritage", 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2016), October 20-21, 2016, Thessaloniki, Greece, available at: www.smap2016.org
  • Osche, P.-E., Castagnos, S., Napoli, A. and Naudet, Y. (2016), "Walk the Line: Toward an Efficient User Model for Recommendations in Museums", 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2016), October 20-21, 2016, Thessaloniki, Greece, available at: www.smap2016.org 
  • Bampatzia, S.,  Bravo-Quezada, O.G., Antoniou, A., Lopez Nores, M., Wallace, M., Lepouras, G. and Vasilakis, C. (2016), "The use of semantics in the CrossCult H2020 project", 2nd International KEYSTONE Conference (IKC 2016), September 8-9, 2016, Cluj-Napoca, Romania, available at: www.keystone-cost.eu/ikc2016
  • Lykourentzou, I., Naudet, Y., Jones., C.E., and Sillaume, G. (2016), “Fostering a multi-faceted view of European history: the CROSSCULT project”, DHBenelux 2016 conference, June 9-10, Luxembourg, available at: http://www.dhbenelux.org/wp-content/uploads/2016/05/52_CROSSCULT_DHBenelux2016-FinalAbstract_poster-demo.pdf [poster]
  • Bikakis, A. (2016), “CROSSCULT: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history”, ESWC 2016 Project Networking session, May 29th- June 2nd, 2016, Heraklion, Crete, Greece, available at: http://2016.eswc-conferences.org/call-eu-project-networking
  • Lykourentzou, I., Naudet, Y. and Vandenabeele, L. (2016). “Reflecting on European History with the Help of Technology: The CrossCult Project.”, in 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Genova, Italy, available at: http://gch2016.ge.imati.cnr.it/index.php/technical-program

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