The European H2020 projects "EMOTIVE: Storytelling for Cultural heritage" and "CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history" organise a EU projects workshop in order to explore possible collaborations between EU funded projects relevant to Cultural Heritage. In particular, we will explore possibilities for exchanging tools, technologies, know-how, methods and best practices, in order to significantly improve our efficiency and better manage resources.
Issues to be discussed fall under these three broad categories:
· Humanities (e.g. content creation, experience evaluation and related methodologies & techniques, user engagement (pre/post/re -visit))
· Technology (e.g. personalisation, onsite/offsite tools and technologies, authoring tools, new forms/enhanced digitization)
· Dissemination / Exploitation (e.g. business plans/IPR suggestions, living labs, common strategies, publications, advertising our projects and attract more users -e.g. adver games)
The workshop is scheduled for Monday May 14th, 2018 at the premises of the University of West Attica, in Athens.
Find the agenda of the workshop here.
For any inquiries please contact: firstname.lastname@example.org
Here are some of the workshop meeting notes:
Business & Dissemination
- Some projects provide as open source all technology developed to promote sharing and dissemination
- Other projects try to identify what is free from IPR and thus can be shared
- Long talks with university lawyers to come to an agreement
- Strong consortium agreements are needed that bound the different partners and promote exploitation
- Game-based profilers
- personality trait profiling through pop psychology quiz
- Tracking the visitor during the visit
- There are efforts for 3D capture both for sites and objects within some of the projects, including DigiArt and EMOTIVE
- Various conceptualizations of tools promoting visitor engagement: Gifting, Appropriation, Collaboration
- Peer to peer (another visitor is asked to evaluate the experience of another visitor).
- Onsite data collection to resemble the real experience.
- Need of a holistic approach that does not only measure technology effects.
- Practical problems with longitudinal studies.
- Need to analyse data from social media during and after the visits. Need new methods.
- Quantitative data like system logs can be used a complementary approaches and to inform the building of new tools.
You can find the whole report of the workshop outcomes here.